Read the screen
The planned agent uses captured game video as its view of the world. The experiment is designed around visual feedback, without reading game memory.
Can an AI agent observe a game, try an action, and learn from what happens? We’re building a hands-on experiment to explore that question—and what it might teach us about robotics.
Starting with The Legend of Zelda: Breath of the Wild on a real Nintendo Switch.
Watch a recorded clip now, or switch to the live feed when a broadcast is available.
The live feed is not connected yet. In the meantime, select Replay to watch the recorded capture check.
Recorded hardware setup check, not an autonomous research run. Silent clip. Use the player controls to play, pause, seek, or enter full screen.
The planned agent uses captured game video as its view of the world. The experiment is designed around visual feedback, without reading game memory.
A Raspberry Pi Pico sends controller inputs to the Switch. The aim is to discover what actions do through trials and feedback.
We plan to record actions, observations, and results so that successes and failed attempts can inform the next experiment.
Video capture and basic controller actions have been tested. The controller firmware has automatic input-release safeguards. Work is now focused on a reliable controller service and a first budget-limited AI run.
The autonomous learning loop is still in development. A recorded capture check is available in the player above. Live broadcasting and research-run replays are still being connected.
Observation, action selection, feedback, and recovery are also useful questions in robotics. We hope these experiments will help us investigate AI for mechanical systems. Transfer to real robots is a research direction, not a demonstrated result; physical motion will need its own testing and safeguards.
Interested in AI agents, game experiments, or robotics? Ideas, questions, and potential collaborations are welcome.